STRAFEBOUND
A fast-paced first-person movement game
Bunnyhop, air-strafe and surf through a hide-and-seek hunt. Seekers close the gap; hiders break line of sight and vanish. Every round is decided by movement.
Movement is the whole game.
STRAFEBOUND is built on classic strafe-jumping movement - bunnyhopping, air-strafing, surfing - wrapped in a hide-and-seek hunt.
No loadouts to grind, no RNG, no filler. Just speed, geometry and reads. Chain your hops clean and you're gone; miss a beat and the seekers are on you.
Read the run.
Built around mechanical mastery.
The mastery lives in the movement. No cooldowns, no gimmicks - just how well you carry speed through geometry.
Ready to strafe?
STRAFEBOUND is in active playtesting. Jump into the current build, set a time on the boards, and tell us what breaks.